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About Donkey Kong Bananza

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The whole thing of Bananza's terrain is produced from voxels, which Motokura stated was the primary variable distinguishing it from Odyssey.[27] Takahashi explained making stages from voxels as far more easy than polygonal modeling, as developers could "freely Incorporate voxels and materials to build terrain and afterwards check it https://donkey-kong-bananza53197.blogdomago.com/35239634/little-known-facts-about-donkey-kong-bananza

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