StarCraft improved on its predecessor Warcraft II, which highlighted two extremely comparable playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit varieties available https://rowanz61z4.mybloglicious.com/50899725/starcraft-an-overview